We're doing a roundtable of essays (500 to 1000 word suggested length) of experiences by people who have given away their movies for free online. Here is the second one by Benjamin Arntzen who is responsible for the #2wkfilms reaching a large audience via P2P networks. More coming in the upcoming weeks and this roundtable is open to everyone so just send me a message on twitter @thraveboy if you'd like to do one. Enjoy!
What Happened When I Gave Away Reid's Films For Free - By Benjamin Arntzen
As someone growing up in the so-called Napster Generation, I have
always had an interest in peer-to-peer and the way that the Internet
has fundamentally changed many things, both in music and cinema. As
BitTorrent matured, I was able to witness its advantages over other P2P
technologies and indeed experience them. Often, today's generation is
described as having no respect for the value of content, having gotten
everything for free for their whole lives. As someone who is part of
that, my experience indicates that has not held true: the respect is
still there, fueled by a fascination for content and media that is
unprecedented.
Respect no longer comes solely in the simple form
of money, as music, movies, and other videos are passed along between
friends and strangers. Nearly every piece of music and video created is
available in some form on the Internet, freel and easily accessible,
and the connections between creators and consumers are getting
stronger. Respect for content now comes in many forms; as fans
constantly reupload songs and videos to video sites such as YouTube,
rebelling against the publishers and copyright owners, remixing and
re-releasing content in new forms, and participating in a sort of
creative anarchy. BitTorrent sites are thriving as people use them to
discover more and more media, fueled by trends like tagging and social
networking.
Perhaps most importantly however, most of the people
involved in these activities aren't doing it out of hate or malice.
Their actions are, in nearly all cases, based on a love for the content
that they possess, and a will to share it with other people and build
reputation for the creators, artists and content itself. The money
element is still very much involved, too. Concert tickets are still a
sought-after item, and despite the availability of nearly all
purchasable content at no cost, music and video sales are still alive.
If the sky is falling, there are no signs that make it apparent. One of
the major changes in this new paradigm is perhaps one of the most
interesting: the middleman is dead. The music industry's "Big Four"
(Sony Music Entertainment, EMI, Universal Music Group, and Warner Music
Group) and the movie industry's equivalents aren't going anywhere soon,
but as artists begin to create and share outside of contractual
obligations and restrictions, the major media companies are getting
less and less powerful.
I believe that success in media of
various forms won't necessarily be measured solely in terms of profit
in the future. Creative Commons and similar projects are allowing
artists to grant permissions to their fans in an easy, uncomplicated
manner, and combined with BitTorrent and other web/P2P technologies,
helping to remove the boundaries of distribution. Success will be
measured by what consumers do with a creator's content, and the way
they support it. Nine Inch Nails have shown that success outside of the
labels is possible, although most of their popularity stems from their
label days. Perhaps more realistic examples are webcomics like xkcd and
Penny Arcade and artists like Jonathan Coulton and Brad Sucks. They are
shining, if rare, examples of what can happen with a dedicated fan-base.
Self-sufficiency
is the dream of most independent content creators. Various methods of
achieving such a goal, with varied success, are being tried and tested
at this very moment. Most people, even within the "Napster Generation"
are still very much willing to pay for quality content - despite no
longer being forced to. Over the last year, I've probably spent more
than $160 on various bits of Creative Commons music, and $40 or so on
label-music, bought second-hand. All of it was content I already had -
but the satisfaction and nostalgia of buying music and video, whether
physical or digital, remains regardless. The general consensus among my
friends is simple: if content can be purchased at an affordable price,
even if it's available for free, most of them will do so if they have
the ability.
Within film, the situation is a little different
and far more experimental: viable ways of making money in the
file-sharing reality are still being sought after. In the meantime, the
barriers to both creation and distribution are being lowered, allowing
more ambitious projects and drawing in talent that may not have been
reachable before. At the same time, some argue, mediocrity is given a
chance to thrive, but people will put their passion and support behind
the content that they love. Essentially, consumers are becoming the
ones who decide what content is worth, both in terms of money and in
terms of reputation, rather than a company deciding what will make them
money. Those who love content will open their wallets or their Internet
connection in the pursuit of supporting or promoting it.
This is
mainly what I'm known for today - the pursuit of promoting content. In
July of last year, I wanted to share some Creative Commons content with
friends, but existing links and downloads for it were either too slow
or not packaged in a coherent way, so I decided to remedy this. I
simply downloaded the content, renamed some files, added some
information and changed it into the format that made sense to me, then
released it on The Pirate Bay and Mininova. The main interest in the
downloads came from my friends, as that was the original purpose of the
releases. I decided to package xkcd comics in a similar fashion and
released those, which brought interest to the other torrents.
At
the time, Mininova was one of the largest sites on the Internet, and I
decided that their Content Distribution service would make releasing
things easier, so I applied, using my existing torrents as a reference.
Within a couple of days I had a second Mininova account with no CD
access, after being accepted for the program. A quick conversation with
Erik Dubbelboer later, I had a working account and re-released the
existing torrents under Mininova's CD service. Mininova CD was at the
time a way of giving privilege to legal content, such as that offered
under Creative Commons licenses, and as a result any torrents I posted
would be put at the top of the front page for about a day, in the
Featured Torrents category. I established a simple rule for content I
posted: If I liked it a lot and was legally able to, I would publish
it.
Most of the content I posted at first came from sites like
FrostClick, through which I discovered some of the most played music in
my collection. It is also how I discovered the #2wkfilm project and got
dragged kicking and screaming into the strange world of Twitter. As the
preferred method of communication for #2wkfilm participants was
Twitter, I used it to contact them and discuss the torrents and films.
I also used it to mention newly uploaded torrents, so that people who
particularly liked my releases could easily stay up to date with what I
published, either through Twitter or RSS.
Soon after
republishing the old torrents, I contacted one of the artists, Adam
McHeffey, and told him about the download count which was at the time
about 250. As a thanks, he sent me two pressed CDs of the album and a
personal note. The album was at the time only available as a set of
highly compressed MP3s, so I ripped the CD into lossless files and made
multiple releases in various formats which all got a similar reception
on Mininova, quickly bringing the count to 1000. I also helped him set
up LetsKickFire.com, which has served as the home of the album since,
as well as, occasionally, a blog. By the end of the year it had been
downloaded just over 11,000 times.
Since what I was doing didn't
cost me anything but small amounts of time and effort, and it was
making people happy, I sought out more Creative Commons content. This
is how I discovered the Intercontinental Music Lab, right after they
had released their third album. I released all three albums in four
formats simultaneously on Mininova, gathering a decent number of
downloads in a couple of weeks, but (at the time) more importantly
allowing the albums to be downloaded and shared in a coherent, easy
manner, rather than as single files or large slow downloads. Eventually
things got to a stage where seeking content has been much easier and
some content creators would even contact me when they wanted to put out
some large content. As of Oct 1st there was 25,000 downloads, and by
the end of things, everything was sitting at around 750 downloads, and
there was a total of 36,000 downloads.
Towards the end of
November, Mininova deleted all non-Content Distribution torrents from
their servers in order to comply with a court order. Whilst the traffic
to the site dropped significantly, the demand for the remaining content
went way up, as seen in this picture (http://twitpic.com/rk34r), taken
on December 1st during the aftermath. Downloads have remained at a
constant 4000-per-day average, and on December 8th total downloads had
reached 100,000. As a result, interest in the #2wkfilm projects, as
well as the music of Adam McHeffey, the Intercontinental Music Lab and
nearly everything on my Mininova account increased significantly. Total
downloads for the IML have recently broken 100,000 and the total
downloads for the #2wkfilm projects on Mininova recently reached 25,000.
The
overall impact of my actions as a simple fan of content has been much
larger than I expected. I would love to say that I am responsible for
the content creators being rich and prosperous, but this is not the
case, mainly because most of the content was not originally intended to
be a way of making money, so there was not much information within the
releases about where to purchase merchandise or donate money. My
personal goals for my actions were simple: to spread the word about
content I loved and wanted to share with others, as well as gain
exposure for those who I believed deserved it. In both of those
respects, in my opinion, I've been successful.
As of 11:25am PST on December 31st, 2009, content I'd published had been responsible for a total of over
59,685 gigabytes of Internet traffic, nearly 60 terabytes. This
bandwidth has mainly been provided by the people who downloaded the
content and cared enough about it to contribute to the distribution of
it, as well as Mininova Content Distribution's "seedbox" servers. The
phrase "ZORLiN-CC" on Google now returns 37,200 Google results, and the
torrents I created ended up on hundreds of different torrent sites and
mirrors. The power that fans have to influence the popularity of
content that they like is real, and will change the way things are both
created and distributed, and the way profit is made on content. There
is no longer a monopoly on distribution, and for better or worse, there
is no longer control over the free availability of content.
The
old business model will continue to exist and be profitable for at
least the next 4-5 years, but today, consumers and creators alike are
working together to carve out a new one.
Welcome to the new creative age.
Benjamin Arntzen is a self-proclaimed expert in digital culture who distributes content via BitTorrent. You can visit his profile on Mininova here.